Just click on the images to see the clearer view. I'm not really good at how the blogger works. hahahaha:
For generation 1 games:
For generation 2 games until the present generation:
If the Pokemon is dual-typed, then that is a bit difficult to explain. So, listen carefully. Dual-type Pokemon have type1 and type2 or something like that. It is sometimes shown like this(I'll use Golem as an example): Rock/Ground. Rock is type1 or the main type of Golem. Ground is type2 or the secondary type. Rock-types have a weakness to water. Ground-types also have a weakness against water. So, if a Pokemon attacks with a Water-type move, the damage will be quadrupled or 4x the original damage instead of doubled. I'm not sure if it goes the same the other way around(meaning a Pokemon attacking a dual-type Pokemon that both the types are supposed to get half the damage. If I get this correctly, the damage should be reduced to a quarter of the original damage. Having a hard time understanding? Well, here is an example :) If Empoleon, which is a Water/Steel Pokemon, will be attacked with an Ice attack like Ice Beam, The damage will be divided by 4, since both Water and Steel-types are strong against Ice. If Ice Beam hits a Pokemon that is a Water-type-only Pokemon, then the damage is only half.
Come to think of it, I remember now that the attack does get divided by 4 with the right attack.
Oh yeah, a little tip in generation 2 and up games, when you want to attack a Ghost-type Pokemon with a Normal or Fighting-type attack, use Foresight or Odor Sleth on the Pokemon. Normal-type attacks will then deal 1x damage, and Fighting-type attacks will deal 2x or double damage. I didn't check, but I think that using Foresight or Odor Sleuth will make the Pokemon affected by the said attacks become Normal-type, since Normal-type attacks deal 1x damage to Normal-type Pokemon and Fighting-type attacks deal twice the damage to Normal-types, as said in the pictures. :)
That's all for now, as Gary says, "Smell ya later!" :]
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